© 2017-19 Sybil Collas.

(Almost) everything I did 

See what I've been up to until now.

The tiny icons lead to detailed descriptions and official websites.

 
 
NArrative

 

Interactive

Unannounced video game   |   Dontnod Entertainment   |   2018-19   |   Narrative designer

 

Anno 1800, video game   |   Ubisoft Blue Byte   |   2018   |   Writer

 

Mobility Theory, ARG   |   We Are Social   |   2018   |   Writer, Narrative designer

 

Twin Mirror, video game   |   Dontnod Entertainment   |   2017   |   Script doctor

 

Secret Story, TV show   |   Endemol Shine France   |   2017   |   Writer, Game designer

 

Vampyr, video game   |   Dontnod Entertainment   |   2017   |   Writer

 

Alfred Premium, documentary   |   Arte Studio   |   2017-18   |   Writer, Narrative designer

 

Duelyst, video game   |   Counterplay Games   |   2016-17   |   Writer, Narrative designer

 

Prodigy, video game   |   Hanakai Studio   |   2012-16   |   Writer, Producer

 

 

Publications

True Trans Bike Rebel   |   Microcosm Publishing   |   2018   |   Anthology, paper

 

Joy Issue   |   Mixtape.LGBT   |   2018   |   Magazine, web

 

Les Nouveaux Robots   |   Les Planètes Orphelines   |   2017-18   |   Anthology, paper & web

 

Génies du Mal   |   Présences d'Esprits   |   2015   |   Anthology, paper

 

Crowdsourcing Immortality   |   Blooming Twig Books   |   2014   |   Anthology, paper

 

 

Personal

Unannounced video game   |   Team project   |   2019   |   Game designer

 

Motherload, video game   |   Ludum Dare game jam   |   2016   |   Writer

 

Who Made This Game?!, video game   |   Team project   |   2011-12   |   Producer

Kimipiz, video game   |   Microsoft Imagine Cup   |   2011   |   Game designer, Project lead

 

 

Honors & Awards

RATP Poetry Grand Prize   |   Finalist   |   2017   |   untitled poem

Westbury Faery Novella Contest​   |   Finalist   |   2017   |   'A Final Trip to Westbury', novella

Geekopolis Festival   |   Metropolis Prize   |   2015  |   'La Suprémacie d'Archibald', novella

The Atelier Competition   |   First Place   |   2011   |   'Unite', video game concept

Check out my LinkedIn for more!

 

 

 
 
Consulting & SHARING
 

I'm also a consultant, a teacher, and a volunteer. My specialties are narrative design, interactive writing, and LGBTQIA+ representation - especially transgender inclusion.

Monolith   |   Consulting   |   2019   |   Narrative design and diversity consultant

 

European Education, Audiovisual and Culture Agency  |   Consulting  |   2019-now  |   Design & narration evaluation expert

 

Nolaroads   |   Consulting   |   2017   |   Lore & Story consultant

 

Women in Games France (diversity NGO)   |   Volunteering   |   2017-now   |   Active member, Speaker

 

Génération Cobayes (healthcare NGO)   |   Volunteering   |   2017-now   |   Volunteer writer

 

Upian   |   Consulting   |   2017   |   Game design consultant

 

Supinfogame Rubika   |   Teaching   |   2016-now   |   Narrative design teacher

 

I also did pro bono consulting on Kickstarter crowdfunding and taught about it between 2013 and 2016.

My communication strategies were always based on storytelling.

 

 

"L'histoire du jeu n'existe pas dans le jeu, elle existe dans la tête du joueur."

"the game story doesn't exist in the game,

it exists in the player's mind."

Gamekult

Interview ON

Narrative design,

and other things

(French)

 
Misc.
 

I'm a game master for tabletop RPGs and write Naheulbeuk and one-shot scenarios.

I have an instagram (ex-tumblr) for my daily photos of somewhat political or just cool street art,

and a blog for thoughts, reviews and narrative and freelance stuff.

One article was so long it's now a book in progress (my blogs are dead in the meantime).

I really look up to Neil Gaiman and Naoki Urasawa and wish to meet them.

 

Also, manga, otters, dinosaurs and food are lovely things.

 

 

 
Want to talk?

 

Like what you're reading and want to know more? Let's have a chat.

Interested in writing samples or my resume? Contact me and I can send you a copy.