RESOURCES - Talks & Conferences


The following talks and conferences are references for students and professionals in creative media. They cover pretty much anything from large philosophical ideas to specific methods of production in video games or other industries.

Check References for additional book and website resources on writing, narrative design, narrative structure, and more.


Game design





  • The Importance of Nothing: Using Negative Space in Level Design, by Jim Brown







  • Satoshi Kon - Editing Space & Time, by Every Frame a Painting


Game Production and development





  • Why city flags might be the worst designed things you've never noticed, by Roman Mars




  • As work gets more complex, 6 rules to simplify, by Yves Morieux

  • Why the best hire might not have the perfect resume, by Regina Hartley



  • How to Subversively Queer Your Work, by Samantha Allen, Mattie Brice, Todd Harper, Christine Love, Zoe Quinn​

  • On Empathy, by Brené Brown

  • Strange answers to the psychopath test, by Jon Ronson

  • The art of asking, by Amanda Palmer




Feel free to share any cool resource you believe should be added to the list!

If you wish to hire me for a course in writing, narrative design or narrative structure, you can contact me now.