RESOURCES - Talks & Essays
The following talks and essays are personal favourites. They cover pretty much anything from large philosophical ideas to specific methods of production in video games or other industries.
Check out References for additional book and website resources on writing, narrative design, narrative structure, and more.
© TED
Narrative design
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Creating Strong Video Game Characters, by Jeremy Bernstein
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Designing Game Narrative, by Terence Lee
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Raising Atreus for Battle in God of War, by Hayato Yoshidome
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Weaving Narratives into Procedural Worlds, by Josh Ge
Game design
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3 Minute Game Design playlist, by Keith Burgun
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50 Game Camera Mistakes, by John Nesky
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Blending Autonomy and Control: Creating NPCs for Tom Clancy’s The Division, by Philip Dunstan, Drew Rechner
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Boss Battle Design and Structure, by Mike Stout
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Designing Path of Exile to Be Played Forever, by Chris Wilson
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Game Design Dirty Little Secrets, by GD Keys
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A Game Designer Explains the Counterintuitive Secret to Fun, by Ian Bogost
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How To Make Your Game Just Completely Hilarious: The Stanley Parable, by William Pugh
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Kindness Coins, or Chemistry Casino: A New Take On Romantic-Sexual Narrative Design, by Michelle Clough
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Loving game systems, by Mitu Khandaker-Kokoris
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'Magic: the Gathering': 20 Years, 20 Lessons Learned, by Mark Rosewater
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What Makes a Good Detective Game?, by GMTK
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Why was Pacifism FUN? Undertale Revisited, by Etra Games
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Writing Great Design Documents, by Damion Schubert (presentation slides)
LEVEL & Environment DESIGN
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Composition techniques and player direction, by Shape of Play
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Everything I Learned About Level Design I Learned from Disneyland, by Scott rogers
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How Level Design Can Tell a Story, by GMTK
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The Importance of Nothing: Using Negative Space in Level Design, by Jim Brown
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Urban Design and the Creation of Videogame Cities, by Konstantinos Dimopoulos
STORYTELLING
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The Artist is Absent: Davey Wreden and The Beginner's Guide, by Innuendo Studio
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Everyone around you has a story the world needs to hear, by Dave Isay
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Heath Ledger about role playing, interview by Christine Spines
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How To Explain Things Real Good (Stanford mini-talk), by Nicky Case
- The Future of Storytelling: How Medium Shapes Story, by Jesse Schell
Visual Storytelling
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12 Principles of Animation, by AlanBeckerTutorials
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The 12 Principles of Animation in Games, by New Frame Plus
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Hyper Light Drifter - Visual Storytelling Done Right, by GazesAtStars
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Satoshi Kon - Editing Space & Time, by Every Frame a Painting
Game Production and development
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A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers, by Nick Yee
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The Door Problem, by Liz England
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Game History is in Your Hands, by Laine Nooney
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Mad Skillz for Directing Dialogue, by DB Cooper
UX & Product DESIGN
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The Gamer's Brain: How Neuroscience and UX Can Impact Design, by Célia Hodent
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User Interface (UX) Techniques, by Janne Jul Jensen
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Why city flags might be the worst designed things you've never noticed, by Roman Mars
MANAGEMENT, career & Consulting
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As work gets more complex, 6 rules to simplify, by Yves Morieux
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Pricing Design Work & Creativity (The Guide), by Cris Do
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Why the best hire might not have the perfect resume, by Regina Hartley
Social, Psychology & Human studies
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The art of asking, by Amanda Palmer
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Everything trailer, by Alan Watts and David OReilly
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How to Subversively Queer Your Work, by Samantha Allen, Mattie Brice, Todd Harper, Christine Love, Zoe Quinn
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Everyone is Beautiful and No One is Horny, by Raquel S. Benedict
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Addiction by design, by Natasha Dow Schull
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On Empathy, by Brené Brown
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The Power of Habit, by Charles Duhigg
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Strange answers to the psychopath test, by Jon Ronson
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Thinking, Fast and Slow, by Daniel Kahneman
Feel free to share any cool resource you believe should be added to the list!
If you wish to hire me for a course in narrative design, you can contact me now.