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RESOURCES - Talks & Conferences
The following talks and conferences are references for students and professionals in creative media. They cover pretty much anything from large philosophical ideas to specific methods of production in video games or other industries.
Check References for additional book and website resources on writing, narrative design, narrative structure, and more.

© TED
Game design
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50 Game Camera Mistakes, by John Nesky
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A Game Designer Explains the Counterintuitive Secret to Fun, by Ian Bogost
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How To Make Your Game Just Completely Hilarious: The Stanley Parable, by William Pugh
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Loving game systems, by Mitu Khandaker-Kokoris
LEVEL DESIGN
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The Importance of Nothing: Using Negative Space in Level Design, by Jim Brown
STORYTELLING
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Everyone around you has a story the world needs to hear, by Dave Isay
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Heath Ledger about role playing, interview by Christine Spines
- The Future of Storytelling: How Medium Shapes Story, by Jesse Schell
STORYBOARDING
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Satoshi Kon - Editing Space & Time, by Every Frame a Painting
Game Production and development
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Game History is in Your Hands, by Laine Nooney
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Mad Skillz for Directing Dialogue, by DB Cooper
DESIGN
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Why city flags might be the worst designed things you've never noticed, by Roman Mars
MANAGEMENT
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As work gets more complex, 6 rules to simplify, by Yves Morieux
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Why the best hire might not have the perfect resume, by Regina Hartley
Social
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How to Subversively Queer Your Work, by Samantha Allen, Mattie Brice, Todd Harper, Christine Love, Zoe Quinn
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On Empathy, by Brené Brown
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Strange answers to the psychopath test, by Jon Ronson
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The art of asking, by Amanda Palmer
Feel free to share any cool resource you believe should be added to the list!
If you wish to hire me for a course in writing, narrative design or narrative structure, you can contact me now.