Unannounced personal project
For illustration purposes only.
This unannounced project is developed by Superbien.
Role: Game designer
Main achievement: Formulated the game design of an atypical experience under strong time constraints
Mission scope: Game design of the whole experience and declination in five sub-designs
Design core: The gameplay focuses on touch and physical interactions aimed at non-players for extremely short gameplay sessions
About the story
The story is confidential.